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- Program Title: LEARN TO GUESS
-
- LEARN TO GUESS is a set of four games that can help your child, in
- grades 1-12, to learn basic arithemetic and develop problem-solving
- strategies. Each of the games is complete in itself. When used in
- sequence, skills already learned are honed and reinforced.
-
- In GUESSME, for one to four players, students in grades 1-8 develop
- their problem solving strategies by trying to guess the computer's
- secret number. There are eight levels of difficulty which will sustain
- a challenge for most players. Other concepts used in the remaining
- programs are introduced here.
-
- ROMAN GUESSME is identical to GUESSME, except that all of the numbers
- used in the game are displayed as, and must be entered as, Roman
- numerals. Grades 5-12.
-
- At first glance NEAREST, a game for from two to four players, seems to
- be a simple number guessing game, but it requires sharper thinking than
- is first apparent. Appropriate for grades 2-8.
-
- SUPERGUESS, for two to four players, challenges students in grades 3-12
- to call upon all of their knowledge of prime numbers, composite numbers,
- factors, multiples, sums, differences and products as they compete
- against one another in a race across the computer's screen.
-
- Synopsis: A set of four challenging games for children, grades 1-12,
- that teaches arithmetic and problem-solving skills.
-
- Usage: Children's Educational-Math/Game.
-
- Special Requirements: CGA graphics card.
-
- How to Start: Type GO (press enter).
-
- Suggested Registration: $15.00
-
- File Descriptions:
-
- GUESS CHN Chain programs for LEARN TO GUESS.
- GUESSME CHN Chain programs for LEARN TO GUESS.
- NEAREST CHN Chain programs for LEARN TO GUESS.
- ROMAN CHN Chain programs for LEARN TO GUESS.
- SUPERG CHN Chain programs for LEARN TO GUESS.
- GUESS COM Main executable program file for LEARN TO GUESS.
- README DOC Introduction text file with operating instructions.
-
-